Jesse Rigsby doesn't even like video games. Yet, here he is with a blaster stuck to his arm, a man-sized praying mantis thing chasing him and...is that the Statue of Liberty taking off like a rocket ship? Something weird is going on, and Jesse had better figure out what it is fast, because he's about to be trapped for good. Trapped in a Video Game is the first in a series of fast-paced, funny thrillers that will entertain kids, middle-schoolers and adults.
The Survival Games Are Back!!
The Survival Games have begun. Steve has made many enemies, but he has also made valuable allies.
However, Steve's friend Brine was the victim of a vicious ambush. Will Steve and his new ally, Serena, be able to save Brine? Or will they too lose their lives in the games... Find out now.
- Lucas Anderson
Minecraft Â®/TM & Â© 2009-2013 Mojang / Notch
The theory of probability began in the seventeenth century with attempts to calculate the odds of winning in certain games of chance. However, it was not until the middle of the twentieth century that mathematicians de- veloped general techniques for maximizing the chances of beating a casino or winning against an intelligent opponent. These methods of finding op- timal strategies for a player are at the heart of the modern theories of stochastic control and stochastic games. There are numerous applications to engineering and the social sciences, but the liveliest intuition still comes from gambling. The now classic work How to Gamble If You Must: Inequalities for Stochastic Processes by Dubins and Savage (1965) uses gambling termi- nology and examples to develop an elegant, deep, and quite general theory of discrete-time stochastic control. A gambler "controls" the stochastic pro- cess of his or her successive fortunes by choosing which games to play and what bets to make.